POV Quaternion

 

POV Q sqr 
POV Q cube 

 

 

Introduction

Have you ever wondered when seeing a fractal image how that thing might look like in 3D?

Here you get the chance to look behind the 'scenes'.

And to add some spice I used Chris Colefax' incredible GALAXY.INC to create the backgrounds.

Just some technical remarks when you want to explore Povray fractals:

  - Do not use high values for P1 to P4; the range between -1.0 and 1.0 will usually be sufficient

  - max_iteration between 8 and 12 is all right most of the time; higher values mostly lead to     decomposition of the fractal

  - values for precision should be between 15 and 200; higher values do not lead to more details     but increase rendering time significantly.

Gallery of Quaternions

 

Q_sqr_5_3c_cut1

New Quaternions

Q_cube_5_3b_cut1

sqr

 

cube

 

 


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