POV LSys3D02

 

POV LSys2D01 
POV LSys2D02 
POV LSys2D03 
POV LSys3D01 
POV LSys3D02 
POV LSys3D03 

 

 

Povray Lsystem 3D Gallery 2

I used the method described by [P&H] to create the Menger '3D carpets' below. The center images are my toys. I3 and I4 refer to the number of iterations.

Cees van der Mark [CM] created a shape which he called: Pythagoras semi 3D form. The original looks like LS3D_PysNightmare3c.

As it was something unusual I could not refrain from toying with it. I called it 'Pys Nightmare'.

See what I came up with.


Menger 'Cubism'

LS3D_Menger1_I3

LS3D_Menger1_I3

LS3D_Menger1_I3_obj

LS3D_Menger1_I3_obj

LS3D_Menger1_I4

LS3D_Menger1_I4

LS3D_Menger1_I3a

LS3D_Menger1_I3a

LS3D_Menger1_I3a_obj

LS3D_Menger1_I3a_obj

LS3D_Menger1_I4a

LS3D_Menger1_I4a

LS3D_Menger1_I3b

LS3D_Menger1_I3b

LS3D_Menger1_I3b_obj

LS3D_Menger1_I3b_obj

LS3D_Menger1_I4b

LS3D_Menger1_I4b

below: inverse 'carpet'

 

below: patchwork 'carpet'

LS3D_Menger1_I3c

LS3D_Menger1_I3c

2 other variants

LS3D_Menger1_I3d

LS3D_Menger1_I3d


Variations of Pythagoras' 'nightmare'

LS3D_PysNightmare3a

LS3D_PysNightmare3a

LS3D_PysNightmare3c

LS3D_PysNightmare3c

LS3D_PysNightmare3b

LS3D_PysNightmare3b

LS3D_PysNightmare3d

LS3D_PysNightmare3d

small changes ...

LS3D_PysNightmare3e

LS3D_PysNightmare3e

LS3D_PysNightmare1a

LS3D_PysNightmare1a

LS3D_PysNightmare1c

LS3D_PysNightmare1c

LS3D_PysNightmare1b

LS3D_PysNightmare1b

LS3D_PysNightmare2a

LS3D_PysNightmare2a

... huge effect

LS3D_PysNightmare2b

LS3D_PysNightmare2b

 

 


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