MBF CR

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

MBFractal Gallery - CR

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

One of my own functions called CR??? (I forgot why I called it CR):

Z = (Z^2 + sin(Z^2) + Z^2) + C

See some really stunning images here. And Julia sets are here and here.


Base image:

CR

Variations/Zooms

Variations/Zooms

CR1_000MLSt

Mandelbrot Lset

CR1_004cMBub

rendering method: Bub

CR1_007dMHSg

rendering method: HSg

Rendering methods:

Bub => Bubbles

HSg => Half Segments

AF1 => Angle Function 1

CR1_002cMAF1

rendering method: AF1

Rendering method:

ADF => Angle Double Function

CR1_001cMADF

rendering method: ADF

CR1_001eMADF

rendering method: ADF

 

CR1_001dMADF

rendering method: ADF

CR1_001fMADF

rendering method: ADF

Rendering method:

Stk => Stalks

CR1_018dMStk

rendering method: Stk

Rendering method:

Hyc => Hypocycloids

CR1_010dMHyc

rendering method: Hyc

CR1_010eMHyc

rendering method: Hyc

Rendering method:

Rng => Rings

CR1_012eMRng

rendering method: Rng

 

CR1_012bMRng

rendering method: Rng

CR1_012cMRng

rendering method: Rng

Rendering method:

Spd => Spheroids

CR1_014cMSpd

rendering method: Spd

 

CR1_014dMSpd

rendering method: Spd

CR1_014eMSpd

rendering method: Spd

Rendering method:

Ptl => Petals

CR1_011bMPtl

rendering method: Ptl

CR1_011cMPtl

rendering method: Ptl

Rendering method:

RSg => Ring Segments

CR1_013cMRSg

rendering method: RSg

CR1_013dMRSg

rendering method: RSg

Rendering method:

Sph => Spheres

CR1_015eMSph

rendering method: Sph

CR1_015fMSph

rendering method: Sph

Rendering method:

TBs => Tangent Balls

CR1_019bMTBs

rendering method: TBs

CR1_019cMTBs

rendering method: TBs

 

CR1_019dMTBs

rendering method: TBs

CR1_019eMTBs

rendering method: TBs

Rendering method:

HSqr => Hollow Squares

CR1_009dMHSqr

rendering method: HSqr

CR1_009fMHSqr

rendering method: HSqr

 

CR1_009eMHSqr

rendering method: HSqr

CR1_009gMHSqr

rendering method: HSqr

Rendering method:

Atan => Arcus tangens

CR1_021fMAtan

rendering method: Atan

CR1_021hMAtan

rendering method: Atan

 

CR1_021eMAtan

rendering method: Atan

CR1_021gMAtan

rendering method: Atan


Base image:

CR

Variations/Zooms

Variations/Zooms

CR1_000JLSt

Julia Lset

CR1_001cJAF1

rendering method: AF1

CR1_001dJAF1

rendering method: AF1

Rendering methods:

AF1 => Angle Function 1

Ptl => Petals

CR1_011bJPtl

rendering method: Ptl

Rendering method:

ADF => Angle Double Function

CR1_001cJADF

rendering method: ADF

 

CR1_001aJADF

rendering method: ADF

CR1_001bJADF

rendering method: ADF

 

CR1_001dJADF

rendering method: ADF

Rendering method:

HSqr => Hollow Squares

CR1_009aJHSqr

rendering method: HSqr

CR1_009cJHSqr

rendering method: HSqr

 

CR1_009fJHSqr

rendering method: HSqr

CR1_009gJHSqr

rendering method: HSqr

Rendering method:

Hyc => Hypocycloids

CR1_010cJHyc

rendering method: Hyc

CR1_010dJHyc

rendering method: Hyc

Rendering methods:

Rng => Rings

RSg => Ring Segments

 

CR1_012bJRng

rendering method: Rng

CR1_013bJRSg

rendering method: RSg

Rendering method:

Spd => Spheroids

CR1_014dJSpd

rendering method: Spd

CR1_014gJSpd

rendering method: Spd

Rendering method:

Sph => Spheres

CR1_015bJSph

rendering method: Sph

CR1_015cJSph

rendering method: Sph

 

CR1_015dJSph

rendering method: Sph

CR1_015eJSph

rendering method: Sph

 

CR1_015gJSph

rendering method: Sph

Rendering method:

Stk => Stalks

CR1_018eJStk

rendering method: Stk

CR1_018hJStk

rendering method: Stk

 

CR1_018bJStk

rendering method: Stk

Rendering method:

Atan => Arcus tangens

CR1_021eJAtan

rendering method: Atan

CR1_021fJAtan

rendering method: Atan

 

CR1_021bJAtan

rendering method: Atan

Rendering method:

TBs => Tangent Balls

CR1_019bJTBs

rendering method: TBs

Rendering method:

Mod => Modulus

CR1_022JMod

rendering method: Mod


Base image:

CR

Variations/Zooms

Variations/Zooms

CR1_02_000JLSt

Julia Lset

CR1_02_002bJAF1

rendering method: AF1

CR1_02_002cJAF1

rendering method: AF1

Rendering methods:

AF1 => Angle Function 1

ADF => Angle Double Function

CR1_02_001hJADF

rendering method: ADF

 

CR1_02_001aJADF

rendering method: ADF

CR1_02_001eJADF

rendering method: ADF

Rendering method:

Sph => Spheres

CR1_02_015aJSph

rendering method: Sph

Rendering method:

Rng => Rings

CR1_02_012aJRng

rendering method: Rng

 


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