MBF Nt3

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

Mind-Boggling Fractal Gallery - Newton 3

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

This function is called Newton 3:

Z^4 - (C^2 - 1/C^2)*Z^2 - 1

As the program creates really stunning images I publish some of them here. And don't miss the Julia set below!


Base image:

Newton 3

Variations/Zooms

Variations/Zooms

Nt3_000_000MLSt

Mandelbrot Lset

Nt3_000_002aMAF1

rendering method: AF1

Nt3_000_002a_z1MAF1

AF1 zoomed in

Rendering methods:

AF1 => Angle Function 1

ADF => Angle Double Function

Nt3_000_001aMADF

rendering method: ADF

 

Nt3_000_001eMADF

rendering method: ADF

Nt3_000_001e_z1MADF

ADF zoomed in

Rendering method:

AF1 => Angle Function 2

Nt3_000_003aMAF2

rendering method: AF2

 

Nt3_000_003bMAF2

rendering method: AF2

Nt3_000_003b_z1MAF2

AF2 zoomed in

Rendering method:

Con => Cones

Nt3_000_005MCon

rendering method: Con

Rendering method:

HSg => Half Segments

Nt3_000_007aMHSg

rendering method: HSg

 

Nt3_000_007bMHSg

rendering method: HSg

Nt3_000_007b_z1MHSg

HSg zoomed in

Rendering method:

HSqr => Hollow Squares

Nt3_000_009aMHSqr

rendering method: HSqr

 

Nt3_000_009bMHSqr

rendering method: HSqr

Nt3_000_009b_z2MHSqr

HSqr zoomed in

Rendering method:

Hyc => Hypocycloids

Nt3_000_010MHyc

rendering method: Hyc

Nt3_000_010bMHyc

rendering method: Hyc

Rendering method:

Rng => Rings

Nt3_000_012aMRng

rendering method: Rng

 

Nt3_000_012a_z2MRng

Rng zoomed in

Nt3_000_012a_z3MRng

Rng zoomed in

Rendering method:

Sph => Spheres

Nt3_000_015aMSph

rendering method: Sph

Rendering method:

RSg => Ring Segments

Nt3_000_013aMRSg

rendering method: RSg

Nt3_000_013bMRSg

rendering method: RSg

Rendering method:

Spd => Spheroids

Nt3_000_014aMSpd

rendering method: Spd

Nt3_000_014a_z1MSpd

Spd zoomed in

Rendering method:

StD => Star of David

Nt3_000_017aMStD

rendering method: StD

 

Nt3_000_017cMStD

rendering method: StD

Nt3_000_017c_z1MStD

StD zoomed in

Rendering method:

TBs => Tangent Balls

Nt3_000_019MTBs

rendering method: TBs

Nt3_000_019_z1MTBs

TBs zoomed in

Rendering method:

Tri => Triangles

Nt3_000_020aMTri

rendering method: Tri

 

Nt3_000_020bMTri

rendering method: Tri

Nt3_000_020cMTri

rendering method: Tri


Base image:

Newton 3

Variations/Zooms

Variations/Zooms

Nt3_001_000JLSt

Julia Lset

Nt3_001_001aJADF

rendering method: ADF

Nt3_001_001cJADF

rendering method: ADF

Rendering methods:

ADF => Angle Double Function

AF1 => Angle Function 1

Nt3_001_002bJAF1

rendering method: AF1

 

Nt3_001_002cJAF1

rendering method: AF1

Nt3_001_002c_z1JAF1

AF1 zoomed in

Rendering method:

AF2 => Angle Function 2

Nt3_001_003JAF2

rendering method: AF2

Nt3_001_003bJAF2

rendering method: AF2

Rendering method:

Con => Cones

Nt3_001_005JCon

rendering method: Con

 

Nt3_001_005aJCon

rendering method: Con

Nt3_001_005a_z1JCon

Con zoomed in

Rendering method:

DSpd => Dimpled Spheroids

Nt3_001_006aJDSpd

rendering method: DSpd

 

Nt3_001_006a_z1JDSpd

DSpd zoomed in

Nt3_001_006a_z2JDSpd

DSpd zoomed in

Rendering method:

HSg => Half Segments

Nt3_001_007aJHSg

rendering method: HSg

Nt3_001_007a_z1JHSg

HSg zoomed in

 

Nt3_001_007bJHSg

rendering method: HSg

Nt3_001_007b_z1JHSg

HSg zoomed in

Rendering method:

HSqr => Hollow Squares

Nt3_001_009aJHSqr

rendering method: HSqr

 

Nt3_001_009bJHSqr

rendering method: HSqr

Nt3_001_009b_z1JHSqr

HSqr zoomed in

Rendering method:

Hyc => Hypocycloids

Nt3_001_010aJHyc

rendering method: Hyc

 

Nt3_001_010bJHyc

rendering method: Hyc

Nt3_001_010b_z1JHyc

HSqr zoomed in

Rendering method:

Ptl => Petals

Nt3_001_011aJPtl

rendering method: Ptl

 

Nt3_001_011bJPtl

rendering method: Ptl

Nt3_001_011b_z1JPtl

Ptl zoomed in

Rendering method:

Rng => Rings

Nt3_001_012aJRng

rendering method: Rng

 

Nt3_001_012cJRng

rendering method: Rng

Nt3_001_012c_z1JRng

Rng zoomed in

Rendering method:

RSg => Ring Segments

Nt3_001_013aJRSg

rendering method: RSg

Nt3_001_013a_z1JRSg

RSg zoomed in

 

Nt3_001_013cJRSg

rendering method: RSg

Nt3_001_013c_z1JRSg

RSg zoomed in

Rendering method:

Spd => Spheroids

Nt3_001_014aJSpd

rendering method: Spd

 

Nt3_001_014a_z1JSpd

Spd zoomed in

Nt3_001_014a_z2JSpd

Spd zoomed in

Rendering method:

Sph => Spheres

Nt3_001_015aJSph

rendering method: Sph

 

Nt3_001_015a_z1JSph

Spd zoomed in

Nt3_001_015a_z2JSph

Spd zoomed in

 

Nt3_001_015a_z3JSph

Spd zoomed in

Nt3_001_015a_z4JSph

Spd zoomed in

 

Nt3_001_015a_z5JSph

Spd zoomed in

Nt3_001_015a_z6JSph

Spd zoomed in

Rendering method:

Sqr => Squares

Nt3_001_016JSqr

rendering method: Sqr

Nt3_001_016_z1JSqr

Sqr zoomed in

 

Nt3_001_016aJSqr

rendering method: Sqr

Nt3_001_016a_z1JSqr

Sqr zoomed in

Rendering method:

StD => Star of David

Nt3_001_017aJStD

rendering method: StD

 

Nt3_001_017cJStD

rendering method: StD

Nt3_001_017c_z1JStD

StD zoomed in

Rendering method:

Stk => Stalks

Nt3_001_018cJStk

rendering method: Stk

 

Nt3_001_018c_z1JStk

Stk zoomed in

Nt3_001_018c_z2JStk

Stk zoomed in

 

Nt3_001_018c_z3JStk

Stk zoomed in

Nt3_001_018c_z4JStk

Stk zoomed in

 

Nt3_001_018c_z5JStk

Stk zoomed in

Nt3_001_018c_z6JStk

Stk zoomed in

Rendering method:

TBs => Tangent Balls

Nt3_001_019aJTBs

rendering method: TBs

 

Nt3_001_019a_z1JTBs

TBs zoomed in

Nt3_001_019a_z2JTBs

TBs zoomed in

 

Nt3_001_019a_z3JTBs

TBs zoomed in

 

Nt3_001_019cJTBs

rendering method: TBs

 

Nt3_001_019c_z1JTBs

TBs zoomed in

Nt3_001_019c_z2JTBs

TBs zoomed in

 

Nt3_001_019c_z3JTBs

TBs zoomed in

Nt3_001_019c_z4JTBs

TBs zoomed in

 

Nt3_001_019c_z5JTBs

TBs zoomed in

Rendering method:

Tri => Triangles

Nt3_001_020aJTri

rendering method: Tri

Nt3_001_020bJTri

rendering method: Tri

 


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