MBF Mcb

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

Mind-Boggling Fractal Gallery - Mandel cube

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

As it was missing in MBF's preset I added it and called it Mandel cube:

Z = Z^3 + C

Here is what I came up with. Have a look at the Julia set, too.


Base image:

Mandel cube

Variations/Zooms

Variations/Zooms

MCb_002_000MLSt

Mandelbrot Lset

MCb_002_001MADF

rendering method: ADF

MCb_002_001_z1MADF

ADF zoomed in

Rendering method:

ADF => Angle Double Function

MCb_002_001aMADF

rendering method: ADF

MCb_002_001a_z1MADF

ADF zoomed in

Rendering method:

AF1 => Angle Function 1

MCb_002_002bMAF1

rendering method: AF1

 

MCb_002_002b_z1MAF1

AF1 zoomed in

MCb_002_002b_z2MAF1

AF1 zoomed in

Rendering method:

AF2 => Angle Function 2

MCb_002_003aMAF2

rendering method: AF2

Rendering method:

Bub => Bubbles

MCb_002_004MBub

rendering method: Bub

MCb_002_004_z1MBub

Bub zoomed in

Rendering method:

Con => Cones

MCb_002_005bMCon

rendering method: Con

Rendering method:

HSg => Half Segments

MCb_002_007MHSg

rendering method: HSg

MCb_002_007_z1MHSg

HSg zoomed in

Rendering method:

Ptl => Petals

MCb_002_011MPtl

rendering method: Ptl

 

MCb_002_011_z1MPtl

Ptl zoomed in

MCb_002_011_z2MPtl

Ptl zoomed in

Rendering method:

HSqr => Hollow Squares

MCb_002_009bMHSqr

rendering method: HSqr

MCb_002_009b_z1MHSqr

HSqr zoomed in

Rendering method:

Rng => Rings

MCb_002_012aMRng

rendering method: Rng

 

MCb_002_012a_z1MRng

Rng zoomed in

MCb_002_012a_z2MRng

Rng zoomed in

Rendering method:

Hyc => Hypocycloids

MCb_002_010MHyc

rendering method: Hyc

MCb_002_010_z1MHyc

Hyc zoomed in

Rendering method:

Spd => Spheroids

MCb_002_014aMSpd

rendering method: Spd

Rendering method:

RSg => Ring Segments

MCb_002_013aMRSg

rendering method: RSg

MCb_002_013a_z1MRSg

RSg zoomed in

Rendering method:

Sph => Spheres

MCb_002_015aMSph

rendering method: Sph

MCb_002_015a_z1MSph

Sph zoomed in

Rendering method:

Sqr => Squares

MCb_002_016aMSqr

rendering method: Sqr

MCb_002_016a_z1MSqr

Sqr zoomed in

Rendering method:

StD => Star of David

MCb_002_017MStD

rendering method: StD

MCb_002_017_z1MStD

StD zoomed in

 

MCb_002_017aMStD

rendering method: StD

MCb_002_017a_z1MStD

StD zoomed in

Rendering method:

Tri => Triangles

MCb_002_020bMTri

rendering method: Tri

 

MCb_002_020b_z1MTri

Tri zoomed in

MCb_002_020b_z2MTri

Tri zoomed in

Rendering method:

Atan => Arcus tangens

MCb_002_021aMAtan

rendering method: Atan

Rendering method:

Stk => Stalks

MCb_002_018MStk

rendering method: Stk

MCb_002_018_z1MStk

Stk zoomed in

Rendering method:

Mod => Modulus

MCb_002_022bMMod

rendering method: Mod

Rendering method:

TBs => Tangent Balls

MCb_002_019MTBs

rendering method: TBs

MCb_002_019_z1MTBs

TBs zoomed in


Base image:

Mandel cube

Variations/Zooms

Variations/Zooms

MCb_004_000JLSt

Julia Lset

MCb_004_007JHSg

rendering method: HSg

MCb_004_007_z1JHSg

HSg zoomed in

Rendering methods:

HSg => Half Segments

AF1 => Angle Function 1

MCb_004_002JAF1

rendering method: AF1

 

MCb_004_002cJAF1

rendering method: AF1

MCb_004_002c_z1JAF1

AF1 zoomed in

Rendering method:

AF2 => Angle Function 2

MCb_004_003JAF2

rendering method: AF2

 

MCb_004_003cJAF2

rendering method: AF2

MCb_004_003c_z1JAF2

AF2 zoomed in

Rendering method:

ADF => Angle Double Function

MCb_004_001bJADF

rendering method: ADF

Rendering method:

HSqr => Hollow Squares

MCb_004_009JHSqr

rendering method: HSqr

MCb_004_009aJHSqr

HSqr zoomed in

Rendering method:

Con => Cones

MCb_004_005cJCon

rendering method: Con

 

MCb_004_005c_z1JCon

Con zoomed in

MCb_004_005c_z2JCon

Con zoomed in

Rendering method:

Hyc => Hypocycloids

MCb_004_010JHyc

rendering method: Hyc

 

MCb_004_010cJHyc

rendering method: Hyc

MCb_004_010c_z1JHyc

Hyc zoomed in

Rendering method:

Ptl => Petals

MCb_004_011JPtl

rendering method: Ptl

MCb_004_011bJPtl

rendering method: Ptl

Rendering method:

Rng => Rings

MCb_004_012JRng

rendering method: Rng

 

MCb_004_012aJRng

rendering method: Rng

MCb_004_012cJRng

rendering method: Rng

Rendering method:

RSg => Ring Segments

MCb_004_013bJRSg

rendering method: RSg

 

MCb_004_013aJRSg

rendering method: RSg

MCb_004_013a_z1JRSg

RSg zoomed in

Rendering method:

Spd => Spheroids

MCb_004_014JSpd

rendering method: Spd

MCb_004_014aJSpd

rendering method: Spd

Rendering method:

Sph => Spheres

MCb_004_015aJSph

rendering method: Sph

MCb_004_015bJSph

rendering method: Sph

Rendering method:

StD => Star of David

MCb_004_017aJStD

rendering method: StD

 

MCb_004_017a_z1JStD

StD zoomed in

MCb_004_017a_z2JStD

StD zoomed in

 

MCb_004_017cJStD

rendering method: StD

Rendering method:

Sqr => Squares

MCb_004_016bJSqr

rendering method: Sqr

MCb_004_016b_z1JSqr

Sqr zoomed in

Rendering method:

Stk => Stalks

MCb_004_018aJStk

rendering method: Stk

 

MCb_004_018dJStk

rendering method: Stk

MCb_004_018d_z1JStk

Stk zoomed in

Rendering method:

Tri => Triangles

MCb_004_020aJTri

rendering method: Tri

Rendering method:

TBs => Tangent Balls

MCb_004_019aJTbs

rendering method: TBs

MCb_004_019bJTbs

rendering method: TBs

Rendering method:

Mod => Modulus

MCb_004_022bJMod

rendering method: Mod

Rendering method:

Atan => Arcus tangens

MCb_004_021JAtan

rendering method: Atan

MCb_004_021cJAtan

rendering method: Atan

 


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