MBF Mag1

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

Mind-Boggling Fractal Gallery - Magnetic 1

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

This function is called Magnetic 1:

Z = ((Z^2 + C - 1)/(2*Z + C - 2))^2

Nevertheless as the program creates really stunning images I publish some of them here. Don't miss the Julia set.


Base image:

Magnetic 1

Variations/Zooms

Variations/Zooms

Mag1_000_000MLSt

Mandelbrot Lset

Mag1_000_002MAF1

rendering method: AF1

Mag1_000_003MAF2

rendering method: AF2

Rendering methods:

AF1 => Angle Function 1

AF2 => Angle Function 2

ADF => Angle Double Function

Mag1_000_001MADF

rendering method: ADF

Rendering methods:

HSg => Half Segments

HSqr => Hollow Squares

Mag1_000_007MHSg

rendering method: HSg

Mag1_000_009MHSqr

rendering method: HSqr

Rendering method:

Hyc => Hypocycloids

Mag1_000_010MHyc

rendering method: Hyc

Rendering methods:

Ptl => Petals

Rng => Rings

Mag1_000_011MPtl

rendering method: Ptl

Mag1_000_012MRng

rendering method: Rng

Rendering method:

Spd => Spheroids

Mag1_000_014MSpd

rendering method: Spd

Rendering methods:

RSg => Ring Segments

Sph => Spheres

Mag1_000_013MRSg

rendering method: RSg

Mag1_000_015MSph

rendering method: Sph

Rendering method:

StD => Star of David

Mag1_000_017MStD

rendering method: StD

Rendering methods:

Sqr => Squares

TBs => Tangent Balls

Mag1_000_016MSqr

rendering method: Sqr

Mag1_000_019MTBs

rendering method: TBs

Rendering method:

Stk => Stalks

Mag1_000_018MStk

rendering method: Stk

Rendering method:

Atan => Arcus tangens

Mag1_000_021bMAtan

rendering method: Atan

Mag1_000_021aMAtan

rendering method: Atan

 

Mag1_000_021cMAtan

rendering method: Atan

Mag1_000_021dMAtan

rendering method: Atan

 

Mag1_000_021fMAtan

rendering method: Atan

Mag1_000_021eMAtan

rendering method: Atan


Base image:

Magnetic 1

Variations/Zooms

Variations/Zooms

Mag1_002_000JLSt

Julia Lset

Mag1_002_002JAF1

rendering method: AF1

Mag1_002_003JAF2

rendering method: AF2

Rendering methods:

AF1 => Angle Function 1

AF2 => Angle Function 2

ADF => Angle Double Function

Mag1_002_001JADF

rendering method: ADF

Rendering methods:

Con => Cones

HSg => Half Segments

Mag1_002_005JCon

rendering method: Con

Mag1_002_007JHSg

rendering method: HSg

Rendering method:

HSqr => Hollow Squares

Mag1_002_009JHSqr

rendering method: HSqr

Rendering methods:

DSpd => Dimpled Spheroids

Hyc => Hypocycloids

Mag1_002_006JDSpd

rendering method: DSpd

Mag1_002_010JHyc

rendering method: Hyc

Rendering method:

Ptl => Petals

Mag1_002_011JPtl

rendering method: Ptl

Rendering methods:

Rng => Rings

RSg => Ring Segments

Mag1_002_012JRng

rendering method: Rng

Mag1_002_013JRSg

rendering method: RSg

Rendering method:

Sph => Spheres

Mag1_002_015JSph

rendering method: Sph

Rendering methods:

Spd => Spheroids

StD => Star of David

Mag1_002_014JSpd

rendering method: Spd

Mag1_002_017JStD

rendering method: StD

Rendering method:

Stk => Stalks

Mag1_002_018JStk

rendering method: Stk

Rendering methods:

TBs => Tangent Balls

Tri => Triangles

Mag1_002_019JTBs

rendering method: TBs

Mag1_002_020JTri

rendering method: Tri

Rendering method:

Mod => Modulus

Mag1_002_022JMod

rendering method: Mod

Rendering method:

Atan => Arcus tangens

Mag1_002_021cJAtan

rendering method: Atan

Mag1_002_021bJAtan

rendering method: Atan

 

Mag1_002_021aJAtan

rendering method: Atan

 


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