MBF Mlm

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

Mind-Boggling Fractal Gallery - Mandelbrot lambda

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

This function is the 'classical' Mandelbrot lambda:

Z = C*Z*(1 - Z)

Nevertheless as the program creates really stunning images I publish some of them here. Don't miss the Julia set below.


Base image:

Mandel lambda

Variations/Zooms

Variations/Zooms

MLm_000_000MLSt

Mandelbrot Lset

MLm_000_001MADF

rendering method: ADF

MLm_000_001aMADF

rendering method: ADF

Rendering methods:

ADF => Angle Double Function

Con => Cones

MLm_000_005bMCon

rendering method: Con

Rendering method:

AF1 => Angle Function 1

MLm_000_002MAF1

rendering method: AF1

MLm_000_002bMAF1

rendering method: AF1

Rendering method:

StD => Star of David

MLm_000_017aMStD

rendering method: StD

Rendering method:

AF2 => Angle Function 2

MLm_000_003MAF2

rendering method: AF2

MLm_000_003a_z1MAF2

rendering method: AF2 zoomed

Rendering method:

TBs => Tangent Balls

MLm_000_019MTBs

rendering method: TBs

Rendering method:

Hyc => Hypocycloids

MLm_000_010aMHyc

rendering method: Hyc

MLm_000_010a_z1MHyc

rendering method: Hyc zoomed

Rendering method:

Mod => Modulus

MLm_000_022aMMod

rendering method: Mod

Rendering method:

Atan => Arcus tangens

MLm_000_021MAtan

rendering method: Atan

MLm_000_021aMAtan

rendering method: Atan


Base image:

Mandel lambda

Variations/Zooms

Variations/Zooms

MLm_005_000JLSt

Julia Lset

MLm_005_001JADF

rendering method: ADF

MLm_005_002JAF1

rendering method: AF1

Rendering methods:

ADF => Angle Double Function

AF1 => Angle Function 1

AF2 => Angle Function 2

MLm_005_003JAF2

rendering method: AF2

Rendering methods:

HSqr => Hollow Squares

Rng => Rings

MLm_005_009JHSqr

rendering method: HSqr

MLm_005_012JRng

rendering method: Rng

Rendering method:

Hyc => Hypocycloids

MLm_005_010JHyc

rendering method: Hyc

Rendering method:

Spd => Spheroids

MLm_005_014aJSpd

rendering method: Spd

MLm_005_014a_z1JSpd

rendering method: Spd zoomed

Rendering method:

RSg => Ring Segments

MLm_005_013JRSg

rendering method: RSg

Rendering method:

Sph => Spheres

MLm_005_015JSph

rendering method: Sph

MLm_005_015bJSph

rendering method: Sph

Rendering method:

StD => Star of David

MLm_005_017JStD

rendering method: TBs

Rendering method:

TBs => Tangent Balls

MLm_005_019JTBs

rendering method: TBs

MLm_005_019_z1JTBs

rendering method: TBs zoomed

Rendering method:

Stk => Stalks

MLm_005_018JStk

rendering method: Stk

Rendering method:

Tri => Triangles

MLm_005_020JTri

rendering method: Tri

MLm_005_020_z1JTri

rendering method: Tri zoomed

Rendering method:

Atan => Arcus tangens

MLm_005_021aJAtan

rendering method: Atan

Rendering method:

Mod => Modulus

MLm_005_022bJMod

rendering method: Mod

MLm_005_022b_z1JMod

rendering method: Mod zoomed

 


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