MBF Pk

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

Mind-Boggling Fractal Gallery - Pokorny

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

This function is called Pokorny:

1/(Z^2 + C)

As the program creates really stunning images I publish some of them here. Have a look at the Julia set, too.


Base image:

Pokorny

Variations/Zooms

Variations/Zooms

Pk_000_000MLSt

Mandelbrot Lset

Pk_000_001MADF

rendering method: ADF

Pk_000_001aMADF

rendering method: ADF

Rendering methods:

ADF => Angle Double Function

AF1 => Angle Function 1

Pk_000_002MAF1

rendering method: AF1

Pk_000_002aMAF1

rendering method: AF1

Rendering method:

Con => Cones

Pk_000_005aMCon

rendering method: Con

Pk_000_005cMCon

rendering method: Con

Rendering method:

HSg => Half Segments

Pk_000_007MHSg

rendering method: HSg

Pk_000_007bMHSg

rendering method: HSg

Rendering method:

HSqr => Hollow Squares

Pk_000_009aMHSqr

rendering method: HSqr

 

Pk_000_009a_z1MHSqr

HSqr zoomed in

Pk_000_009a_z2MHSqr

HSqr zoomed in

Rendering method:

Hyc => Hypocycloids

Pk_000_010aMHyc

rendering method: Hyc

Rendering method:

Ptl => Petals

Pk_000_011MPtl

rendering method: Ptl

 

Pk_000_011aMPtl

rendering method: Ptl

Pk_000_011a_z1MPtl

Ptl zoomed in

Rendering method:

Rng => Rings

Pk_000_012MRng

rendering method: Rng

Pk_000_012aMRng

rendering method: Rng

Rendering method:

Spd => Spheroids

Pk_000_014bMSpd

rendering method: Spd

Rendering method:

RSg => Ring Segments

Pk_000_013MRSg

rendering method: RSg

Pk_000_013bMRSg

rendering method: RSg

Rendering method:

Sph => Spheres

Pk_000_015MSph

rendering method: Sph

Rendering method:

Sqr => Squares

Pk_000_016MSqr

rendering method: Sqr

Pk_000_016aMSqr

rendering method: Sqr

Rendering method:

StD => Star of David

Pk_000_017MStD

rendering method: StD

Pk_000_017aMStD

rendering method: StD

Rendering method:

Stk => Stalks

Pk_000_018aMStk

rendering method: Stk

Rendering method:

TBs => Tangent Balls

Pk_000_019MTBs

rendering method: TBs

Pk_000_019aMTBs

rendering method: TBs

Rendering method:

Tri => Triangles

Pk_000_020MTri

rendering method: Tri

Rendering method:

Atan => Arcus tangens

Pk_000_021hMAtan

rendering method: Atan

Pk_000_021gMAtan

rendering method: Atan

Rendering method:

Mod => Modulus

Pk_000_022MMod

rendering method: Mod


Base image:

Pokorny

Variations/Zooms

Variations/Zooms

Pk_001_000JLSt

Julia Lset

Pk_001_001bJADF

rendering method: ADF

Pk_001_001b_z1JADF

ADF zoomed in

Rendering method:

ADF => Angle Double Function

Pk_001_001JADF

rendering method: ADF

Rendering method:

AF1 => Angle Function 1

Pk_001_002bJAF1

rendering method: AF1

Pk_001_002b_z1JAF1

AF1 zoomed in

 

Pk_001_002JAF1

rendering method: AF1

Rendering method:

AF2 => Angle Function 2

Pk_001_003aJAF2

rendering method: AF2

Rendering method:

Con => Cones

Pk_001_005aJCon

rendering method: Con

 

Pk_001_005a_z1JCon

Con zoomed in

Pk_001_005a_z2JCon

Con zoomed in

Rendering method:

DSpd => Dimpled Spheroids

Pk_001_006aJDSpd

rendering method: DSpd

Rendering method:

HSg => Half Segments

Pk_001_007aJHSg

rendering method: HSg

Pk_001_007a_z1JHSg

HSg zoomed in

Rendering method:

HSqr => Hollow Squares

Pk_001_009JHSqr

rendering method: HSqr

Pk_001_009aJHSqr

rendering method: HSqr

Rendering method:

Hyc => Hypocycloids

Pk_001_010JHyc

rendering method: Hyc

Pk_001_010aJHyc

rendering method: Hyc

Rendering method:

Ptl => Petals

Pk_001_011bJPtl

rendering method: Ptl

Rendering method:

RSg => Ring Segments

Pk_001_013JRsg

rendering method: Rsg

Pk_001_013_z1JRsg

RSg zoomed in

 

Pk_001_013aJRsg

rendering method: Rsg

Rendering method:

Spd => Spheroids

Pk_001_014aJSpd

rendering method: Spd

 

Pk_001_014bJSpd

rendering method: Spd

Pk_001_014b_z1JSpd

Spd zoomed in

Rendering method:

Sph => Spheres

Pk_001_015JSph

rendering method: Sph

 

Pk_001_015aJSph

rendering method: Sph

Pk_001_015a_z1JSph

Sph zoomed in

Rendering method:

StD => Star of David

Pk_001_017aJStD

rendering method: StD

 

Pk_001_017bJStD

rendering method: StD

Pk_001_017b_z1JStD

StD zoomed in

Rendering method:

Stk => Stalks

Pk_001_018aJStk

rendering method: Stk

 

Pk_001_018bJStk

rendering method: Stk

Pk_001_018b_z1JStk

Stk zoomed in

Rendering method:

TBs => Tangent Balls

Pk_001_019JTBs

rendering method: TBs

 

Pk_001_019bJTBs

rendering method: TBs

 

Pk_001_019b_z1JTBs

TBs zoomed in

Pk_001_019b_z2JTBs

TBs zoomed in

Rendering method:

Tri => Triangles

Pk_001_020aJTri

rendering method: Tri

Rendering method:

Atan => Arcus tangens

Pk_001_021eJAtan

rendering method: Atan

Pk_001_021fJAtan

rendering method: Atan

Rendering method:

Mod => Modulus

Pk_001_022JMod

rendering method: Mod

Pk_001_022aJMod

rendering method: Mod

 


Copyright (c) 1996-2025 Droj. All rights reserved.