MBF Mlog

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

Mind-Boggling Fractal Gallery - Mandel log

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

As it is my creation I called this function Mandelbrot log:

Z = Z*log(Z) - C

See my creations although they are not too exciting ... except Julia!


Base image:

Mandel log

Variations/Zooms

Variations/Zooms

MLg_001_000MLSt

Mandelbrot Lset

MLg_001_001aMADF

rendering method: ADF

MLg_001_002aMAF1

rendering method: AF1

Rendering methods:

ADF => Angle Double Function

AF1 => Angle Function 1

AF2 => Angle Function 2

MLg_001_003bMAF2

rendering method: AF2

Rendering methods:

HSg => Half Segments

HSqr => Hollow Squares

MLg_001_007aMHSg

rendering method: HSg

MLg_001_009aMHSqr

rendering method: HSqr

Rendering method:

Hyc => Hypocycloids

MLg_001_010MHyc

rendering method: Hyc

 

MLg_001_010aMHyc

rendering method: Hyc

MLg_001_010a_z1MHyc

rendering method: Hyc zoomed

Rendering method:

Rng => Rings

MLg_001_012MRng

rendering method: Rng

Rendering methods:

Spd => Spheroids

TBs => Tangent Balls

MLg_001_014MSpd

rendering method: Spd

MLg_001_019MTBs

rendering method: TBs

Rendering method:

Tri => Triangles

MLg_001_020bMTri

rendering method: Tri

Rendering method:

Atan => Arcus tangens

MLg_001_021aMAtan

rendering method: Atan

MLg_001_021a_z1MAtan

rendering method: Atan zoomed

Rendering method:

Mod => Modulus

MLg_001_022aMMod

rendering method: Mod

MLg_001_022a_z1MMod

rendering method: Mod zoomed

     

Base image:

Mandel log

Variations/Zooms

Variations/Zooms

MLg_001_000JLSt

Julia Lset

MLg_001_001aJADF

rendering method: ADF

MLg_001_002JAF1

rendering method: AF1

Rendering methods:

ADF => Angle Double Function

AF1 => Angle Function 1

AF2 => Angle Function 2

MLg_001_003aJAF2

rendering method: AF2

 

MLg_001_003a_z1JAF2

rendering method: AF2 zoomed1

MLg_001_003a_z2JAF2

rendering method: AF2 zoomed2

Rendering method:

HSqr => Hollow Squares

MLg_001_009JHSqr

rendering method: HSqr

Rendering method:

Con => Cones

MLg_001_005JCon

rendering method: Con

MLg_001_005aJCon

rendering method: Con

Rendering method:

Hyc => Hypocycloids

MLg_001_010JHyc

rendering method: Hyc

Rendering method:

RSg => Ring Segments

MLg_001_013aJRSg

rendering method: RSg

MLg_001_013bJRSg

rendering method: RSg

Rendering method:

Rng => Rings

MLg_001_012JRng

rendering method: Rng

Rendering methods:

Spd => Spheroids

Sph => Spheres

MLg_001_014aJSpd

rendering method: Spd

MLg_001_015bJSph

rendering method: Sph

Rendering method:

StD => Star of David

MLg_001_017JStD

rendering method: StD

 

MLg_001_017bJStD

rendering method: StD

MLg_001_017b_z1JStD

rendering method: StD

Rendering method:

Stk => Stalks

MLg_001_018aJStk

rendering method: Stk

Rendering method:

Tri => Triangles

MLg_001_020bJTri

rendering method: Tri

MLg_001_020cJTri

rendering method: Tri

Rendering method:

TBs => Tangent Balls

MLg_001_019JTBs

rendering method: TBs

Rendering method:

Atan => Arcus tangens

MLg_001_021JAtan

rendering method: Atan

MLg_001_021aJAtan

rendering method: Atan

Rendering method:

Mod => Modulus

MLg_001_022JMod

rendering method: Mod

 

MLg_001_022bJMod

rendering method: Mod

MLg_001_022a_z1JMod

rendering method: Mod

 


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