MBF Pkcb

 

 

MBF BoF 
MBF Ch 
MBF CR 
MBF Hl 
MBF Ik 
MBF Mag1 
MBF Mcb 
MBF Mlog 
MBF Mlm 
MBF Nt3 
MBF Pk 
MBF Pkcb 
MBF Pksq 

 

 

Mind-Boggling Fractal Gallery - Pokorny cube

The fractals below were created with Paul W. Carlson's Mind-Boggling Fractals (MBF).

This function is called Pokorny cube:

(1/(Z^2 + C))^3

As the program creates really stunning images I publish some of them here. Go and see a Julia set here.


Base image:

Pokorny cube

Variations/Zooms

Variations/Zooms

PkCb_000_000MLSt

Mandelbrot Lset

PkCb_000_001bMADF

rendering method: ADF

PkCb_000_001b_z1MADF

ADF zoomed in

Rendering method:

ADF => Angle Double Function

PkCb_000_001MADF

rendering method: ADF

Rendering method:

AF1 => Angle Function 2

PkCb_000_003aMAF2

rendering method: AF2

 

PkCb_000_003bMAF2

rendering method: AF2

PkCb_000_003b_z1MAF2

AF2 zoomed in

Rendering method:

AF1 => Angle Function 1

PkCb_000_002MAF1

rendering method: AF1

Rendering method:

Con => Cones

PkCb_000_005aMCon

rendering method: Con

 

PkCb_000_005a_z1MCon

Con zoomed in

PkCb_000_005a_z2MCon

Con zoomed in

Rendering method:

DSpd => Dimpled Spheroids

PkCb_000_006aMDSpd

rendering method: DSpd

Rendering method:

HSg => Half Segments

PkCb_000_007aMHSg

rendering method: HSg

 

PkCb_000_007bMHSg

rendering method: HSg

PkCb_000_007b_z2MHSg

HSg zoomed in

Rendering method:

HSqr => Hollow Squares

PkCb_000_009MHSqr

rendering method: HSqr

PkCb_000_009aMHSqr

rendering method: HSqr

Rendering method:

Hyc => Hypocycloids

PkCb_000_010aMHyc

rendering method: Hyc

PkCb_000_010bMHyc

rendering method: Hyc

Rendering method:

Ptl => Petals

PkCb_000_011aMPtl

rendering method: Ptl

PkCb_000_011bMPtl

rendering method: Ptl

Rendering method:

Rng => Rings

PkCb_000_012aMRng

rendering method: Rng

PkCb_000_012bMRng

rendering method: Rng

Rendering method:

RSg => Ring Segments

PkCb_000_013MRSg

rendering method: RSg

PkCb_000_013aMRSg

rendering method: RSg

Rendering method:

Spd => Spheroids

PkCb_000_014aMSpd

rendering method: Spd

PkCb_000_014bMSpd

rendering method: Spd

Rendering method:

Sqr => Squares

PkCb_000_016aMSqr

rendering method: Sqr

Rendering method:

StD => Star of David

PkCb_000_017MStD

rendering method: StD

 

PkCb_000_017bMStD

rendering method: StD

PkCb_000_017cMStD

rendering method: StD

Rendering method:

Stk => Stalks

PkCb_000_018MStk

rendering method: Stk

PkCb_000_018aMStk

rendering method: Stk

Rendering method:

TBs => Tangent Balls

PkCb_000_019MTBs

rendering method: TBs

PkCb_000_019aMTBs

rendering method: TBs

Rendering method:

Tri => Triangles

PkCb_000_020MTri

rendering method: Tri

PkCb_000_020aMTri

rendering method: Tri

Rendering method:

Atan => Arcus tangens

PkCb_000_021dMAtan

rendering method: Atan

PkCb_000_021eMAtan

rendering method: Atan

     

Base image:

Pokorny cube

Variations/Zooms

Variations/Zooms

PkCb_001_000JLSt

Julia Lset

PkCb_001_002cJAF1

rendering method: AF1

PkCb_001_002c_z1JAF1

AF1 zoomed in

Rendering methods:

ADF => Angle Double Function

AF1 => Angle Function 1

PkCb_001_001bJADF

rendering method: ADF

Rendering method:

AF2 => Angle Function 2

PkCb_001_003aJAF2

rendering method: AF2

 

PkCb_001_003bJAF2

rendering method: AF2

PkCb_001_003b_z1JAF2

AF2 zoomed in

Rendering method:

Con => Cones

PkCb_001_005aJCon

rendering method: Con

PkCb_001_005bJCon

rendering method: Con

Rendering method:

DSpd => Dimpled Spheroids

PkCb_001_006JDSpd

rendering method: DSpd

PkCb_001_006bJDSpd

rendering method: DSpd

Rendering method:

HSg => Half Segments

PkCb_001_007aJHSg

rendering method: HSg

PkCb_001_007cJHSg

rendering method: HSg

Rendering method:

HSqr => Hollow Squares

PkCb_001_009JHSqr

rendering method: HSqr

PkCb_001_009bJHSqr

rendering method: HSqr

Rendering method:

Hyc => Hypocycloids

PkCb_001_010aJHyc

rendering method: Hyc

PkCb_001_010bJHyc

rendering method: Hyc

Rendering method:

Ptl => Petals

PkCb_001_011aJPtl

rendering method: Ptl

PkCb_001_011cJPtl

rendering method: Ptl

Rendering method:

Rng => Rings

PkCb_001_012aJRng

rendering method: Rng

Rendering method:

RSg => Ring Segments

PkCb_001_013JRSg

rendering method: RSg

PkCb_001_013bJRSg

rendering method: RSg

Rendering methods:

Spd => Spheroids

Sqr => Squares

PkCb_001_014JSpd

rendering method: Spd

PkCb_001_016bJSqr

rendering method: Sqr

Rendering method:

Sph => Spheres

PkCb_001_015JSph

rendering method: Sph

Rendering method:

StD => Star of David

PkCb_001_017JStD

rendering method: StD

 

PkCb_001_017aJStD

rendering method: StD

PkCb_001_017cJStD

rendering method: StD

Rendering method:

Stk => Stalks

PkCb_001_018JStk

rendering method: Stk

Rendering method:

TBs => Tangent Balls

PkCb_001_019aJTBs

rendering method: TBs

 

PkCb_001_019bJTBs

rendering method: TBs

PkCb_001_019cJTBs

rendering method: TBs

Rendering method:

Tri => Triangles

PkCb_001_020aJTri

rendering method: Tri

PkCb_001_020cJTri

rendering method: Tri

Rendering method:

Atan => Arcus tangens

PkCb_001_021aJAtan

rendering method: Atan

 

PkCb_001_021bJAtan

rendering method: Atan

PkCb_001_021cJAtan

rendering method: Atan

Rendering method:

Mod => Modulus

PkCb_001_022aJMod

rendering method: Mod

PkCb_001_022dJMod

rendering method: Mod

 


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